10.
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11. Christian Nutt, “League of Legends: Changing Bad Player Behavior with Neuroscience,” Gamasutra (accessed Nov. 12, 2013), http:// www.gamasutra.com/ view/
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12. Katharine Milton, “A Hypothesis to Explain the Role of Meat-Eating in Human Evolution,” Evolutionary Anthropology: Issues, News, and Reviews 8, no. 1 (1999): 11– 21, doi:10.1002/(SICI) 1520-6505(1999)8:1<11: AID-EVAN6>3.0.CO;2-M.
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15/ stone-spear - early-human- species.
14. Robin McKie, “Humans Hunted for Meat 2 Mil ion Years Ago,” Guardian (Sept. 22, 2012), http:// www.theguardian.com/ science/ 2012/ sep/ 23/ human-hunting-evolution-2mil ion - years.
15. Daniel Lieberman, “The Barefoot Professor: By Nature Video” (2010), http://
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16. Gary Rivlin, “Slot Machines for the Young and Active,” New York Times (Dec. 10, 2007), http:// www.nytimes.com/ 2007/ 12/ 10/ business/ 10slots.html.
17. Kara Swisher and Liz Gannes, “Pinterest Does Another Massive Funding—$225
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25. Juho Hamari, “Social Aspects Play an Important Role in Gamification,” Gamification Research Network (accessed Nov. 13, 2013), http:// gamification-research.org/ 2013/
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29. C. J. Arlotta, “CityVil e Tops FarmVil e’s Highest Peak of Monthly 第五章
1. “Taiwan Teen Dies After Gaming for 40 Hours,” The Australian (accessed Nov. 13, 2013), http:// www.theaustralian.com.au/ news/ latest-news/ taiwan-teen- dies-after-gaming-for- 40 -hours/ story-fn3dxix6- 1226428437223.
2. James Gregory Lord, The Raising of Money: 35 Essentials Trustees Are Using to Make a Difference (Seattle: New Futures Press, 2010).
3. Robert B. Cialdini, Influence: The Psychology of Persuasion (New York: HarperCol ins, 2007).
4. Michael I. Norton, Daniel Mochon, and Dan Ariely, The “IKEA Effect”: When Labor Leads to Love (SSRN Scholarly Paper, Rochester, NY), Social Science Research Network. (March 4, 2011), http:// papers.ssrn.com/ abstract= 1777100.
5. J. L. Freedman and S. C. Fraser, “Compliance Without Pressure: The Foot-in- the-Door Technique,” Journal of Personality and Social Psychology 4, no. 2 (1966): 196– 202.
6. “Jesse Schel @ DICE2010 (Part 2),” (2010), http:// www.you tube.com/ watch? v=
pPfaSxU6jyY.
7. B. J. Fogg and C. Nass, “How Users Reciprocate to Computers: An Experiment That Demonstrates Behavior Change,” in Proceedings of CHI (ACM Press, 1997), 331– 32.
8. Jonathan Libov, “On Bloomberg: ‘You could code Twitter in a day. Then you’d just need to build the network and infrastructure.’ Didn’t know it was so easy!,” Twitter, @libovness (Nov. 7, 2013), https:// twitter.com/ libovness/ status/ 398451464907259904.
9. Andrew Min, “First Impressions Matter: 2690 of Apps Downloaded in 2010 were used Just Once,” Localytics (accessed July 23, 2014), http:// www.localytics.com/ blog/ 2011/
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11. Anthony Ha, “Tinder’s Sean Rad Hints at a Future Beyond Dating, Says the App Sees 350M Swipes a Day,” TechCrunch (accessed Nov. 13, 2013), http:// techcrunch.com/
2013/ 10/ 29/ sean-rad- disrupt.
12. Stuart Dredge, “Snapchat: Self-destructing Messaging App Raises $60M in Funding,”
Guardian (June 25, 2013), http:// www.theguardian.com/ technology/ appsblog/ 2013/
jun/ 25/ snapchat-app- self-destructing- messaging.
13. Kara Swisher and Liz Gannes, “Pinterest Does Another Massive Funding—$225
Mil ion at $3.8 Bil ion Valuation (Confirmed),” Al Things Digital (accessed Nov. 13, 2013), http:// al thingsd .com/ 20131023/ pinterest-does- another-massive- funding-225 -
mil ion-at-3-8- bil ion-valuation/.
第六章
1. For further thoughts on the morality of designing behavior, see: Richard H. Thaler, Cass R. Sunstein, and John P. Balz, “Choice Architecture” (SSRN Scholarly Paper, Rochester, New York), Social Science Research Network, (April 2, 2010), http:// papers .ssrn .com/
abstract= 1583509.
2. Charlie White, “Survey: Cel phones vs. Sex— Which Wins?,” Mashable (accessed), http:// mashable.com/ 2011/ 08/ 03/ telenav - cel phone-infographic.
3. Ian Bogost, “The Cigarette of This Century,” Atlantic (June 6, 2012), http://
www.theatlantic.com/ technology/ archive/ 2012/ 06/ the-cigarette-of-this- century/
